![]() I might have just gotten super lucky with that high score this morning! But for enthusiasts of the game who aren’t opposed to some possible spoilers (or possibly disappointingly obvious “pointers”) this may be interesting. Within about 10 or 20 tries, I had already topped my previous (and very lucky) high score of around 540,000 with a new high score well above 600,000.īefore I dive into my “strategies” for playing Drop7, I want to clarify something - I have no idea still if these are actually “valid” strategies for doing well at Drop7, nor am I certain if these are obvious, well-known observations that are very much yesterday’s news. A lot of the skill of playing Drop7 is in trying to maintain a kind of fertile topology… it’s sort of about learning to prepare for the many worst case scenarios that the game can throw at you.įor me at least coming back fresh and with years of reflection was great - I was thinking a bit more intentionally and analytically, and started formulating some clear and simple ideas about how I might be able to improve the way I was playing. Like Tetris, Drop7 is not really a game where you can use a walk-through sometimes you are just dealt a tough hand, and sometimes you get a big lucky break. I wanted to both test and develop strategies that would make higher scores more likely. I thought it might be interesting to approach it with fresh eyes, ready to reflect on something I used to play a lot but hadn’t picked up in a while. That is certainly the case for me - Drop7 leapt from an interesting diversion to a multi-year hobby when I switched to hardcore mode lo these many years past.Īnyways, just a couple days ago, whilst waiting for my newborn son to drift off to sleep, I opened up Drop7 again. It’s also a game where, for many, the “real” way to play is actually the game’s alternate mode (“hardcore” mode, as opposed to the normal game mode). It’s a game where you slowly get a feeling for how to play well, but it can be difficult to spell out exactly how or why. It should come pre-installed on iPhones.ĭrop7 is one of those games where you tend to slowly get better at the game, but it’s sometimes hard to understand why exactly. ![]() Drop7 is very much the Tetris of mobile phones, and maybe even for this generation. It remains one of the cleanest, smartest, most interesting, most challenging, most counter-intuitive, and most overlooked games on the platform. For those of you that aren’t familiar with Drop7, it is an iPhone game originally designed and released by Area/Code (now Zynga New York).
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